Loss of Innocence
I've heard that the last 'official' Dreamcast game is to be released soon.
That games are still produced for Sega's final hardware misadventure at all may shock some people. But there's a cult following for the first of the current gen consoles (let's not herald the new gen's arrival until we see some more decent non-ported 360 titles). This following is mainly comprised of Sega fanboys and hardcore gamers alike. Alas, even they will have to accept that the system is now, officially, dead.
I'm quite upset by Sega's demise as a hardware developer. I was a Master System & Mega Drive/Genesis child of the late 80's and early 90's. I had many a heated debate with the rich kids about why the SNES's Mode 7 graphics meant nothing, Sonic was way cooler than that fat little Italian plumber, and we had red blood in Mortal Kombat. They'd then kick me firmly into touch with mention of Street Fighter II. Then after about an hour we'd agree to disagree and watch the turtles or something. It was a magical era for me and my favourite pastime, where games tried to be original, and developers weren't shackled by the money men.
Sega's demise was pretty much seeded by their step up from the Mega Drive. The Mega-CD & 32X suffered from a poor catalogue of games, crap marketing, and consequently, a crap consumer perception. This commercial car crash in slow motion spilled over to the Saturn launch: once Sony bailed out of a hardware deal with Nintendo, went solo and deployed its 'Playstation generation' blueprint well, something had to give. Sadly, it was Sega.
Yet both the Saturn and the Dreamcast had some really, really great games. So why would they fail? For the answer, just follow the top ten sales charts for this summer. If Fifa 2006 - Germany doesn't attach itself to the number one spot like a limpet I'll not only eat my hat, but post pictures of this process (plus the resulting stomach pump) on this blog.
Sega's demise is testimony to the marketing machine which is today's gaming industry. An edifice to cash stifling creativity; and if you snubbed the Dreamcast in favour of waiting for the Playstation II, you've got Sega's blood smeared all over your hands. This includes me.
The answer is simple: never buy another title you don't believe to be original in some way shape or form. Avoid sequels unless they significantly improve upon the original concept, or its predecessor was groundbreaking in some way. Import games you wouldn't normally play. Develop an instinctive cynicism toward EA titles. Buy a Nintendo Revolution on release day.
And last but not least: don't forget why you love games, and who's responsible.
That games are still produced for Sega's final hardware misadventure at all may shock some people. But there's a cult following for the first of the current gen consoles (let's not herald the new gen's arrival until we see some more decent non-ported 360 titles). This following is mainly comprised of Sega fanboys and hardcore gamers alike. Alas, even they will have to accept that the system is now, officially, dead.
I'm quite upset by Sega's demise as a hardware developer. I was a Master System & Mega Drive/Genesis child of the late 80's and early 90's. I had many a heated debate with the rich kids about why the SNES's Mode 7 graphics meant nothing, Sonic was way cooler than that fat little Italian plumber, and we had red blood in Mortal Kombat. They'd then kick me firmly into touch with mention of Street Fighter II. Then after about an hour we'd agree to disagree and watch the turtles or something. It was a magical era for me and my favourite pastime, where games tried to be original, and developers weren't shackled by the money men.
Sega's demise was pretty much seeded by their step up from the Mega Drive. The Mega-CD & 32X suffered from a poor catalogue of games, crap marketing, and consequently, a crap consumer perception. This commercial car crash in slow motion spilled over to the Saturn launch: once Sony bailed out of a hardware deal with Nintendo, went solo and deployed its 'Playstation generation' blueprint well, something had to give. Sadly, it was Sega.
Yet both the Saturn and the Dreamcast had some really, really great games. So why would they fail? For the answer, just follow the top ten sales charts for this summer. If Fifa 2006 - Germany doesn't attach itself to the number one spot like a limpet I'll not only eat my hat, but post pictures of this process (plus the resulting stomach pump) on this blog.
Sega's demise is testimony to the marketing machine which is today's gaming industry. An edifice to cash stifling creativity; and if you snubbed the Dreamcast in favour of waiting for the Playstation II, you've got Sega's blood smeared all over your hands. This includes me.
The answer is simple: never buy another title you don't believe to be original in some way shape or form. Avoid sequels unless they significantly improve upon the original concept, or its predecessor was groundbreaking in some way. Import games you wouldn't normally play. Develop an instinctive cynicism toward EA titles. Buy a Nintendo Revolution on release day.
And last but not least: don't forget why you love games, and who's responsible.
